Unity learn tutorials reddit8/6/2023 ![]() Mindset: "How can I modify what I've learned? What if my enemies shoots stuff and traps shoots stuff when near it. The concept that you learned is to force an object in a direction. To further make knowledge concrete, tey to apply the new concept in different situasions. To add, once done with following a tutorial, try to do everything on your own (homework) to see if you can do it. Except making 4X games, because honestly fuck that for a joke and I wish we had more resources on good approaches towards tile/hex class management. When those two points are 'achieved', you realize that tutorials are now a resource for learning rather than a crutch or prison. I think that exact moment is when most people realize the vastness of even small-scope games, and how insanely big their original ideas or goals were. This is where you genuinely deviate from tutorials, and look at design through a completely new appreciation of complexity. The second big milestone is the moment you write down a feature or user story that you desire, and then see it working in the game. You might use print-strings, might research it, might refactor/rebuild your stuff but you figured it out and fixed it. You see something not working, and you incrementally debug your stuff to identify why. There are a couple of key threshold moments for non-programmers in seeing their own progress: the first is resolving your first bug. You'll immediately find that even the smallest scope ideas actually have a ton of functionality required to even start testing an idea and in doing this, you'll actually become increasingly familiar with concepts, approaches and solutions rather than just being stuck on tutorials. What helps tremendously is to pick a thing and then break it down by user stories (as an x, I want to do y, for whatever reason). This is an incredibly good piece of advice! It's exactly how I (non-programmer) started getting comfortable building gameplay prototypes without feeling constrained to tutorials. ![]() Now you've got steps 11-20 that you are researching. A week goes by and you can now do steps 1 - 10 without google. You do this over and over and over until eventually you have amassed an understanding of how things work. Google 'How to click on things in game Unity'."Ok i want it to happen when i click on the ball not when I click play every time".Ok cool now it only happens once when i hit play. "Ok so i only want to put force on the ball once." Ok I fixed that.Ok cool i got it to put a force on the ball but when i click play the ball flies forever.yea thats a good start." (lets say I didn't know how to do this part). "I want to click on the ball and have it shoot off.What does that entail?".Its ok not to know all the details of this yet so for now lets do simple and build upon it in Either direction. Just made this up btw so you can see my process. I want to fling a ball that knocks over shit when it hits and gives the player points based on how much they 'destroyed'. Example of what it looks like when I am learning/creating something. Like other commenter said - Learn by doing. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |